Bug fix #1 - Red: In a Corrupted Mind
Hello TiraFeeStudio community, I would like to announce that several bugs that were found during the release of the game have been fixed within 2 days. Also, balance things have been resolved which will result in a more enjoyable gameplay experience.
* Fixed identified bad collisions in pizzeria and secret scene.
* The lab's lasers are no longer passable without interaction with ?????
* Stealth mechanics between Joseph and Guard have been completely removed.
* The intensity of the red alarm has been reduced, and with it the sound and music during the chase in the long room.
* Nerfing the speed of most chase robots in a long room.
* Changed the button that disables the alarm in the entire building and fixed the ability to enter the secret room with the alarm on.
* A typo where Goldy's skill was in Czech has been fixed.
Files
Get Red: In a Corrupted Mind
Red: In a Corrupted Mind
Goldy is infected by a virus that drives him to madness. As chaos reigns, his fate is sealed—he cannot escape.
Status | Released |
Author | TiraFeeStudio |
Genre | Action |
Tags | 2D, Atmospheric, Characters, Creepy, Horror, Pixel Art, RPG Maker, Singleplayer |
More posts
- DevLog #1 - Red: In a Corrupted Mind75 days ago
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